Darkest Dungeon Abomination Can Go With Religious Characters Again
Abomination | Game mechanics Darkest Dungeon Guide
Last update: Tuesday, June 27, 2017
Abomination is a unique grade, if compared with the rest of the classes. This is so, because he ha success to all his abilities already at the beginning of the game, as a result of which you do non need to spend money to test them all.
Cheers to his unique power - Transformation - he can turn into a monster and gain additional statistics, while calculation some stress for the party. Transformation is likewise connected with his abilities - in his human being form, he can use iii abilities and, as the monster, some other 3, thanks to which he can utilize all of his attacks during one battle. As well, it should be mentioned that the transformation is gratuitous and it does not cost him a turn. Withal, he tin can transform into a monster only in one case and, afterward you lot return to the human course, you cannot transform again.
This class is perfect for fighting on the start or on the second position, where he takes on the role of the tank, as back up, due to his power to poison the enemy party. He has very proficient statistics and what stands out is the unusually high assault and speed values. There is 1 downside, though - he cannot be in one political party with religious characters (i.e. Leper, Vestal and Crusader), which limits his usefulness.
If you want to use Abomination, information technology is a skilful idea to have Occultist, who volition be capable of healing both him and the rest of the party, too as Hound Master, who will exist able to heal effects of transformation (stress), thanks to Cry Havoc.
Statistics
Level | Health | Dodge | Protection | Speed | Accurateness | Critical | Damage |
1 | 26 | 7,5 | 0 | 7 | +0 | two,v% | vii-xiv |
2 | 33 | 12,5 | 0 | 7 | +0 | 3% | 8-17 |
3 | twoscore | 17,5 | 0 | 8 | +0 | 3,5% | x-20 |
4 | 47 | 22,five | 0 | 8 | +0 | iv% | 11-22 |
5 | 54 | 27,5 | 0 | nine | +0 | 4,v% | 12-25 |
Resistances
Stun | Blight | Disease | Death Accident | Move | Bleed | Debuff | Trap |
40% | sixty% | xx% | 67% | xl% | thirty% | 20% | 10% |
Hints for this class:
The best position for this grade is the second from the front, which allows him to use all of his abilities
Due to the fact that he cannot be on the party with Vestal and Crusader, it is a good idea to take Occultist forth, who will exist healing the party
His transformation causes stress to the unabridged party, which is why it is a good idea to take along Hound Chief, who is capable of healing this (using Cry Havoc)
Remember that at any moment (once per turn)m you tin change your form, thanks to which you can access the remainder of the abilities - always plan on the next motility to make
Upsides | Downsides |
+ It is a flexible character, thanks to his transformation + Admission to all of the abilities from the very start + Easy kickoff, thanks to the lack of necessity to buy abilities + Graphic symbol's high Damage and cocky-sufficiency | - Transformation adds stress to the remaining party members - Abomination cannot be on the party with religious characters - He cannot set on the 4th row |
Combat abilities
Name | Icon | Position | Targets | Description (successive tiers) |
Transformation |
|
| On self | Type: Transformation In the homo form : On cocky : Switches to beast mode Resistance to Bane: +20 / 22 / 25 / 27 / thirty % Damage: +x / +14 / +17 / +21 / +25% Stress for the residual of the party: +viii / +8 / +eight / +8 / +8 In the beast form : On cocky : Switches to human style Speed: -4 / -3 / -2 / -1 / 0 Heal: 5 / half dozen / 7 / 8 / 10 wellness points Stress for the balance of the party: -one / -1 / -2 / -2 / -3 |
Manacles |
|
|
| Type: ranged ACC base: 95 / 100 / 105 / 110 / 115 DMG mod: -lx / -lx / -60 / -60 / -60% Stun: (100 / 110 / 119 /129 /139% base of operations) CRIT mod: 0 / 0 / 1 / ii / 2% |
Creature'due south Bile |
|
|
| Type: ranged ACC base of operations: 95 / 100 / 105 / 110 / 115 DMG modern: -100 / -100 / -100 / -100 / -100% CRIT mod: 1 / two / two / two / 3% Blight: (100 / 110 / 119 / 129 / 139% base) Blight damage: 3 / 3 / 3 / 4 / v pts. / round (3 rounds) Decreased Blight resist: -20 / -23 / -26 / -30 / 33% (100 / 110 / 119 / 129 / 139% base) |
Absolution |
|
| On self | Blazon: On cocky Stress heal: +8 / +ix / +10 / +11 / +12 Heal: 4 / 5 / vi / 8 / x / health points |
Rake |
|
|
| Type: melee ACC base: 90 / 95 / 100 / 105 / 110 DMG mod: -40 / -40 / -40 / -40 / -twoscore% CRIT mod: iii / 4 / 4 / four / 4% On self: +15 / +17 / +xx / +22 / +25% damage from Rake |
Rage |
|
|
| Blazon: melee ACC base: 85 / xc / 95 / 100 / 105 CRIT modern: 5 / 6 / 6 / 6 / 7 |
Slam |
|
|
| Type: melee Moves the graphic symbol one position forrard ACC base: 80 / 85 / 90 / 95 / 100 DMG mod: -25 / -25 / -25 / -25 / -25% CRIT modern: two / 3 / 4 / 4 / four% Knockback: 2 positions back (100 / 110 / 119 / 129 / 139% base) Against enemy: DODGE: - 10 / 12 / fifteen / 17 / twenty (100 / 110 / 119 / 129 / 139% base) SPD: - ii / three / 4 / five / 6 (100 / 110 / 119 / 129 / 139% base) |
Camping skills
Name | Icon | Time cost | Target | Effect |
Encourage |
| 2 | one companion | Reduce stress past fifteen |
Wound Care |
| 2 | 1 companion | Heals 15% health points Remove target bleeding Remove target blight |
Pep Talk |
| ii | 1 companion | +fifteen% to stress resistance |
Anger Management |
| iii | On cocky | Increase the hero's stress past 20 points Decrease stress of the rest of the political party by 10 points |
Psych Up |
| 4 | On self | +25% to damage Increase stress by xx |
The Quickening |
| 3 | On self | +4 to Speed |
Eldritch Blood |
| three | On self | +40% Resistance to Bane +40% Resistance to Bleed +xl% Resistance to Disease +20% damage from stress |
Source: https://guides.gamepressure.com/darkestdungeon/guide.asp?ID=33807
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