Darkest Dungeon Abomination Can Go With Religious Characters Again

Abomination | Game mechanics Darkest Dungeon Guide

Last update: Tuesday, June 27, 2017

Abomination is a unique class, if compared with the rest of the classes - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Abomination is a unique grade, if compared with the rest of the classes. This is so, because he ha success to all his abilities already at the beginning of the game, as a result of which you do non need to spend money to test them all.

Cheers to his unique power - Transformation - he can turn into a monster and gain additional statistics, while calculation some stress for the party. Transformation is likewise connected with his abilities - in his human being form, he can use iii abilities and, as the monster, some other 3, thanks to which he can utilize all of his attacks during one battle. As well, it should be mentioned that the transformation is gratuitous and it does not cost him a turn. Withal, he tin can transform into a monster only in one case and, afterward you lot return to the human course, you cannot transform again.

This class is perfect for fighting on the start or on the second position, where he takes on the role of the tank, as back up, due to his power to poison the enemy party. He has very proficient statistics and what stands out is the unusually high assault and speed values. There is 1 downside, though - he cannot be in one political party with religious characters (i.e. Leper, Vestal and Crusader), which limits his usefulness.

If you want to use Abomination, information technology is a skilful idea to have Occultist, who volition be capable of healing both him and the rest of the party, too as Hound Master, who will exist able to heal effects of transformation (stress), thanks to Cry Havoc.

Statistics

Level

Health

Dodge

Protection

Speed

Accurateness

Critical

Damage

1

26

7,5

0

7

+0

two,v%

vii-xiv

2

33

12,5

0

7

+0

3%

8-17

3

twoscore

17,5

0

8

+0

3,5%

x-20

4

47

22,five

0

8

+0

iv%

11-22

5

54

27,5

0

nine

+0

4,v%

12-25

Resistances

Stun

Blight

Disease

Death Accident

Move

Bleed

Debuff

Trap

40%

sixty%

xx%

67%

xl%

thirty%

20%

10%

Hints for this class:

The best position for this grade is the second from the front, which allows him to use all of his abilities

Due to the fact that he cannot be on the party with Vestal and Crusader, it is a good idea to take Occultist forth, who will exist healing the party

His transformation causes stress to the unabridged party, which is why it is a good idea to take along Hound Chief, who is capable of healing this (using Cry Havoc)

Remember that at any moment (once per turn)m you tin change your form, thanks to which you can access the remainder of the abilities - always plan on the next motility to make

Upsides

Downsides

+ It is a flexible character, thanks to his transformation

+ Admission to all of the abilities from the very start

+ Easy kickoff, thanks to the lack of necessity to buy abilities

+ Graphic symbol's high Damage and cocky-sufficiency

- Transformation adds stress to the remaining party members

- Abomination cannot be on the party with religious characters

- He cannot set on the 4th row

Combat abilities

Name

Icon

Position

Targets

Description (successive tiers)

Transformation

1 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

On self - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

On self

Type: Transformation

In the homo form :

On cocky : Switches to beast mode

Resistance to Bane: +20 / 22 / 25 / 27 / thirty %

Damage: +x / +14 / +17 / +21 / +25%

Stress for the residual of the party: +viii / +8 / +eight / +8 / +8

In the beast form :

On cocky : Switches to human style

Speed: -4 / -3 / -2 / -1 / 0

Heal: 5 / half dozen / 7 / 8 / 10 wellness points

Stress for the balance of the party: -one / -1 / -2 / -2 / -3

Manacles

2 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

3 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 95 / 100 / 105 / 110 / 115

DMG mod: -lx / -lx / -60 / -60 / -60%

Stun: (100 / 110 / 119 /129 /139% base of operations)

CRIT mod: 0 / 0 / 1 / ii / 2%

Creature'due south Bile

4 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

5 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base of operations: 95 / 100 / 105 / 110 / 115

DMG modern: -100 / -100 / -100 / -100 / -100%

CRIT mod: 1 / two / two / two / 3%

Blight: (100 / 110 / 119 / 129 / 139% base)

Blight damage: 3 / 3 / 3 / 4 / v pts. / round (3 rounds)

Decreased Blight resist: -20 / -23 / -26 / -30 / 33% (100 / 110 / 119 / 129 / 139% base)

Absolution

6 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

On self - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

On self

Blazon: On cocky

Stress heal: +8 / +ix / +10 / +11 / +12

Heal: 4 / 5 / vi / 8 / x / health points

Rake

7 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

8 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee

ACC base: 90 / 95 / 100 / 105 / 110

DMG mod: -40 / -40 / -40 / -40 / -twoscore%

CRIT mod: iii / 4 / 4 / four / 4%

On self: +15 / +17 / +xx / +22 / +25% damage from Rake

Rage

9 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

10 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Blazon: melee

ACC base: 85 / xc / 95 / 100 / 105

CRIT modern: 5 / 6 / 6 / 6 / 7

Slam

11 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

12 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee

Moves the graphic symbol one position forrard

ACC base: 80 / 85 / 90 / 95 / 100

DMG mod: -25 / -25 / -25 / -25 / -25%

CRIT modern: two / 3 / 4 / 4 / four%

Knockback: 2 positions back (100 / 110 / 119 / 129 / 139% base)

Against enemy:

DODGE: - 10 / 12 / fifteen / 17 / twenty (100 / 110 / 119 / 129 / 139% base)

SPD: - ii / three / 4 / five / 6 (100 / 110 / 119 / 129 / 139% base)

Camping skills

Name

Icon

Time cost

Target

Effect

Encourage

2 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

2

one companion

Reduce stress past fifteen

Wound Care

2 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

2

1 companion

Heals 15% health points

Remove target bleeding

Remove target blight

Pep Talk

2 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

ii

1 companion

+fifteen% to stress resistance

Anger Management

3 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

iii

On cocky

Increase the hero's stress past 20 points

Decrease stress of the rest of the political party by 10 points

Psych Up

4 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

4

On self

+25% to damage

Increase stress by xx

The Quickening

3 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

3

On self

+4 to Speed

Eldritch Blood

3 - Abomination | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

three

On self

+40% Resistance to Bane

+40% Resistance to Bleed

+xl% Resistance to Disease

+20% damage from stress

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Source: https://guides.gamepressure.com/darkestdungeon/guide.asp?ID=33807

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